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Background Information
Research & Education
Brown, B, & Bell, M. (2004). CSCU at play: "There" as a collaborative virtual environment.
Dede et. al. (2005). Design-based research strategies for studying situated learning in a multi-user Virtual Environment.
Dickey, M. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education.
Steinkuehler, C. (2004). Learning in massively multiplayer online games.
Taylor, T.L. (1999). Life in Virtual Worlds: Plural existence, multimodalities, and other online research challenges.
Conklin, M. (2007). 101 uses for Second Life in the college classroom.
In the News
Cohen, K. (2006). Right-click to learn: Second Life offers students a virtually real education.
Revkin, A. (2008). Second Life and real life.
Baard, M.. (2008). MD to fight stress in Second Life.
Villano M. (2008). The job interview, starring your avatar.
Tsai, T. & Czarnecki, K. (2008). Machinima goes mainstream.
...and from a more critical perspective!
Bugeja, M. (2007) Second thoughts about Second Life.
Foster, A. (2007). Campuses in Second Life are Second Rate, author says.
Foster, A. (2007). The Death of a virtual campus.
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Workshop Agenda
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